When God of War Ragnarök launched in 2022, it wasn’t just a sequel—it was the climactic conclusion of a Norse epic that began in 2018 with Kratos’ mythological reinvention. Developed by Santa Monica Studio and released on PlayStation 4 and PlayStation 5, Ragnarök elevated every element from its predecessor: storytelling, combat, world-building, and emotional depth.
Following the journey of Kratos and his now-teenage son Atreus as they navigate the prophecy of the end times, God of War Ragnarök is a title rooted in themes of parenthood, fate, sacrifice, and redemption. With outstanding performances, intuitive combat systems, and breathtaking visuals, the game represents the pinnacle of PlayStation-exclusive narrative design.
In this detailed review, we dive into the game’s origins, mechanics, mythological setting, character arcs, world design, and more—ultimately determining if it lives up to the lofty expectations it set for itself and its genre.
The Road to Ragnarök: Building a Legacy
The Norse Saga Begins
The 2018 reboot of God of War reimagined Kratos not as a rage-fueled antihero, but as a father seeking redemption. By setting the game in Norse mythology, Santa Monica Studio breathed new life into the franchise.
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The new direction emphasized intimacy, emotional storytelling, and mature character growth.
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God of War (2018) ended on a prophetic note, revealing Atreus’ true identity: Loki, the trickster god.
Development Expectations
After the massive success of the reboot, anticipation for Ragnarök skyrocketed. Fans wanted answers:
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Would Kratos survive the prophecy?
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How would Atreus grow as Loki?
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Would Ragnarök, the end of the Norse world, unfold in full?
With these questions came expectations for bigger battles, more realms, and a deeper emotional narrative.
Story and Themes: Fate, Family, and Finality
An Epic Yet Intimate Narrative
At its core, God of War Ragnarök is a deeply personal story set against a world-ending backdrop. Kratos and Atreus’ bond is tested as they navigate diverging paths—Kratos wants to avoid war, while Atreus seeks to fulfill his destiny as Loki.
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Atreus frequently challenges Kratos' authority, creating tension.
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The story shifts perspectives, sometimes letting you play as Atreus.
Central Themes
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Fate vs. Free Will: Can we escape what’s written?
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Parenthood: Kratos wrestles with letting Atreus make his own decisions.
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Legacy: What do we leave behind?
The writing feels Shakespearean at times—layered, poetic, and tragic.
Characters and Voice Performances
Kratos and Atreus
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Christopher Judge as Kratos delivers a powerful, restrained performance, blending anger with vulnerability.
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Sunny Suljic portrays Atreus’ evolution from child to teenager with nuance and charm.
New and Returning Characters
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Freya evolves from grieving mother to reluctant ally.
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Odin is depicted not as a booming god but a calculating manipulator, brilliantly voiced by Richard Schiff.
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Thor is massive, tragic, and humanized.
Every major character has clear motivations, arcs, and complex moral layers.
Combat and Weapon Mechanics
Returning Tools of Destruction
Kratos retains the Leviathan Axe and Blades of Chaos, now with expanded movesets, elemental effects, and combo depth.
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Axe offers frost-based ranged control.
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Blades offer fiery area damage and crowd control.
New Features
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The Draupnir Spear: Introduced mid-game, allows explosive cloning and impalement mechanics.
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Enhanced skill trees, weapon attachments, and shield varieties for different playstyles.
Combat is a perfect blend of fluid animation, tactile feedback, and tactical depth—delivering satisfaction at every level.
Atreus Gameplay: A Different Perspective
Playing as Loki
Throughout Ragnarök, you occasionally control Atreus, introducing lighter, faster combat dynamics.
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Uses magic spells, summons animals, and a bow.
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Can grapple, dash, and interact differently with the environment.
A Welcome Contrast
While some fans were skeptical, these segments provide:
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Pacing variation
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Narrative depth
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Emotional context
It’s a clever way to deepen the story without sacrificing gameplay integrity.
Realms, Exploration, and World Design
All Nine Realms Unlocked
Unlike its predecessor, Ragnarök lets players explore all nine realms:
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Midgard, now frozen in Fimbulwinter.
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Svartalfheim, the realm of the Dwarves.
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Vanaheim, rich in jungle flora.
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Asgard, surprisingly humanized.
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Jotunheim, mysterious and symbolic.
Exploration and Puzzles
Each realm features:
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Environmental puzzles (gears, runes, wind manipulation).
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Side quests tied to Norse lore.
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Hidden paths, collectibles, and lore shrines.
The game encourages exploration by rewarding players with gear, lore, and unique character moments.
Boss Battles and Enemy Design
Legendary Boss Encounters
Ragnarök is loaded with cinematic boss fights, many of which are multi-phase and story-rich.
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Thor’s opening battle is one of the best in gaming history.
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Odin’s final fight is emotionally and mechanically intense.
Enemy Variety
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Adds more creature types and sub-bosses.
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Einherjar, Nightmares, and Berserkers offer layered challenge.
The combat variety keeps encounters fresh, while bosses serve as both gameplay highlights and narrative milestones.
Music, Sound Design, and Visual Excellence
Bear McCreary’s Soundtrack
The musical score blends ancient Norse instruments, chanting, and sweeping orchestration.
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Themes are emotionally driven.
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Battle music adjusts dynamically.
Visuals and Performance
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Stunning on PS5, with performance and fidelity modes.
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Beautiful animations, particle effects, and expressive character faces.
The game's presentation quality is cinematic, matching or even exceeding many Hollywood productions.
Accessibility and Difficulty Options
Accessibility Features
Santa Monica Studio has added over 60 accessibility options, including:
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High-contrast mode
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Audio cues
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Puzzle assistance
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Customizable controls
Difficulty Levels
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Give Me Story: Narrative-focused
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Give Me Balance: Normal
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Give Me God of War: Brutally hard
Players can tailor their experience for challenge or story immersion, increasing overall inclusivity.
Final Rating: 9.7/10
Category | Score |
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Narrative & Writing | 10.0 |
Combat & Mechanics | 9.5 |
Visuals & Audio | 10.0 |
Exploration & World-Building | 9.4 |
Replayability & Content | 9.3 |
Accessibility | 9.7 |
God of War Ragnarök is not just a worthy sequel—it’s a monumental achievement in narrative gaming. It combines epic scope with intimate storytelling, brutal combat with emotional weight, and mythology with humanity.
From Kratos' growth as a father to Atreus’ coming-of-age arc, every moment feels earned. Whether you're here for mythic battles or deep narrative, this is one of the finest video games ever made.